uVme will be the first company ever to launch a business that encapsulates three of the most exciting phenomena on the Internet:
Online Games Entertainment,
Social Networking using Web 2.0, and a new way of
network marketing, which has been described as "Social Marketing/Network Marketing 2.0"
Phenomenon 1: Online Games Entertainment The online games and entertainment industry, although already a large and growing market, is
extra special right now because of the timing.
Timing is critical in business, and this market has been identified as the next evolutionary step in online entertainment.
The demand is in place to allow people's increasing leisure time to be spent in "cyberspace": broadband is reaching more and more homes. Even in less-developed countries where PC ownership is quite small, Internet cafes are commonplace, heavily frequented and affordable to their customers, in many cases open around the clock.
So, seeking out online entertainment is no longer an exclusively Western pastime. Internet technology now reaches even the most remove villages of the world, and non-Western, populous countries such as India have a burgeoning middle-class with even more disposable income. To illustrate the appeal of this industry,
Internet cafes derive 30-40% of their revenue from people playing games online.
Work Better whilst You Play Online games are also having an impact on peoples productivity at work. A
WorldWinner Survey (May 2007) showed that 76% of those who play intermittently at work achieve improved job performance. The findings examined whether playing casual online games at work enhanced employee creativity, energy and overall productivity.
Of the respondents, 80% who played online games during the workday felt better focused as a result of this periodic mental break. whats more, an amazing 72% relied on game breaks to reduce job-related stress.
Phenomenon 2: Social Networking Next, there is the online Social Networking craze. Most people probably had not heard of web sites such as "
Facebook" or "
Myspace" - which has 176 million users - until quite recently, but such sites are becoming incredibly widespread. Founded just three years ago by a university student, Facebook is now the 18th most visited web site in the world.
The average Westerner has more friends than two years ago, and the rise is attributed to the explosion in Social Networking sites and communication phenomena such as email and instant messaging. And what's more exciting: you can be a part of it!
But it gets Even Better!
These sites are communities where people can interact and share their loves, their hates, their common interests and whatever is on their minds.
Social Networking has been called "
The reality TV of the Internet". Jon Gibs, Senior Director of Media at
Nielsen/NetRatings, said, ".... social networking is not a fad that will disappear. If anything, it will become more ingrained in mainstream sites; just as reality TV programming as become ubiquitous in network TV programming."
The Nielsen/NetRatings report (May 2006) stated that Social Networking sites grow 47% year over year, reaching 45% of web users. And the figures speak for themselves.
The total number of searches for the top 10 methods of Social Networking has
increased by 279% over the past 12 months, and the search queries for MySpace have risen by 1,347% The market share of Internet visits to the top 20 Social Networking sites increased by 11.5% between January and February 2007 along, with year on year category traffic up 87% (Source:
Hitwise, March 14th,2007)
Millions of people daily are
having fun with Social Networking: it is real, massive and will continue to grow.
Phenomenon 3: "Social Marketing/ Network Marketing 2.0" Because having fun playing games and Social Networking are such popular activities, with millions of people taking part daily,
we have developed a way for you to create an income purely from challenging friends and contacts to games, coupled with Social Networking and its word-of-mouth effect. We've done this using a familiar tool, but in a way that you have never seen before.... and we call it "Social Marketing/Network Marketing 2.0"
What is this tool? Well, instant messengers (IMs) such as Windows Live Messenger, AIM (AOL Instant Messenger), Google Talk and Yahoo! Messenger are now commonplace. More than half the UK population regularly use Windows Live Messenger to stay in touch with friends..... and instant messaging is set to be the fastest-growing communication medium in history - growing in popularity twice as fast as email did
.
Windows Live Messenger: 155 million total users
AIM: over 100 million total users
Jabber: 90 million users
Yahoo! Messenger: 22 million users
We have taken this familiar tool to a new level. By marrying it to our uVme skill-games platform and turning it into a cash-generating machine, we have given you and people in your business the ability to instantly challenge an opponent anywhere in the world to a game.... uVme
Even better, at the click of a mouse your players can add their friends and contacts from Windows Live Messenger, Google Talk, AIM and Yahoo! Messenger; and challenge them to a game, start having fun and instantly make money for you and your
uVme business partners!
You will also be able to
give live assistance to visitors to your site. As soon as a visitor lands on your web page, you are
alerted through the instant messenger. You have the ability to chat with them, challenge them to a game and share with them the benefits of uVme.
If you want to be part of this growing phenomenon, then join our uVme team